Happy Halloween
I didn't go to game night tonight. Spook duties kept me at home instead. I hope you all are having a safe and fun Halloween and I look forward to seeing many of you next Tuesday!
Welcome to my blog. Here you'll find mutterings and musings on whatever happens to tickle my fancy, but mostly relating to board games and card games. Among other things, I run an on-line game store (http://housefullofgames.com) and I subscribe to various news feeds in order to keep abreast of my favorite topic. If I see something that urges me to comment (or just share) then it'll probably find its way here.
I didn't go to game night tonight. Spook duties kept me at home instead. I hope you all are having a safe and fun Halloween and I look forward to seeing many of you next Tuesday!
Another great turnout for our Tuesday game night! We had a boatload of people show up: most of the regulars and a few not-so-regulars. It was great to see so many people there.
While we were playing Bluff, several others began a game of Railroad Tycoon. Probably the best game to come out of Eagle Games before they went belly up this year, Railroad Tycoon is a reworking of the Martin Wallace classic: Age of Steam. Both are great games. |
Soon we had enough people to split up into two groups. One group played Tichu and the remaining three of us played Reef Encounter. Reef Encounter is a wonderful game by Richard Breese about (of all things) coral reefs. Players compete to grow corals, guard them with shrimp and feed them to parrot fish. The game is really an abstract game with a lightly pasted on theme but the theme works well and the pieces (particularly in the newer Z-Man edition) are absolutely gorgeous. This is a wonderfully deep strategy game that requires lots of thought and has just enough luck to prevent any one strategy from guaranteeing success. I definitely recommend this one. I'm happy to report that I somehow managed to pull off the win this time. |
We followed that game with a game of Carcassonne: The City. This is easily my favorite of the series. I consider it to be more polished than the other versions and there are wonderful mechanisms that encourage players to commit to long term scoring strategies while keeping the length down below most of the expansions. I especially like the way the game's focus changes as the game enters the wall building phase. In our game, Curt and I tussled back and forth for control of a monstrous residence which in the end he managed to wrestle from me. As I suspected, that proved to be the difference in the game. Whichever of us managed to secure that residence would win the game. I came in third behind Mike S. and Curt (who won). Our scores were all quite close. |
My night ended with a pair of Tichu games with Kai, Oren and Mike M. The first game, Mike M. and I paired up and within a few hands we were up with a score that was something like 700 to negative 200. At that point Oren requested that we allow them to concede so we shuffled the partners around and began another game. This time I partnered with Kai and while we played reasonably well, the cards failed us and Oren and Mike won the game with more than twice our score. It didn't help that I called Large Tichu on our last hand and just barely failed to go out first. It was a desperation move which I'd try again in similar circumstances. Well played. |
We had another very good turnout with many people and many games.
When I arrived, several people were just starting Antike, a very nice civilization-light style game that employs a cool "roundel" mechanism that governs your choices in a very clever way while still allowing you quite a bit of freedom with respect to what you can do. I've only ever played it once and that game was aborted when we had to break for dinner. I hope to play it again soon. |
Another crowd was busy playing Royal Turf. This game was recently re-printed with some slight changes as Winner's Circle. It's a very nice little Knizia game with a horse racing theme. It's not my favorite game by any means, but it's a good one to bring out every once in a while. |
I was lucky enough to get in on a five player game of Caylus. Man, I can't stress enough how much I love this game. It hits so many sweet spots for me. I find it so incredibly elegant and I can't imagine ever turning down a game. It doesn't hurt that I have a pretty good win/loss record. Going in to the next to last turn I had the win all sewn up. Due to a quirk in the order that the tiles were built, there was no Architect on the board so there was no way for players to upgrade residences to prestige buildings. Topping that off, I had foreseen this possibility and I was the only one who had advanced far enough down the builder track to be able to use favor to convert a residence. In the second to last turn I acquired enough stone and gold to build the Cathedral (the big 25-point prestige building). All I needed was one more favor and the win would be mine by a comfortable margin. Then disaster struck. First, the provost was moved back just far enough to prevent me from getting just one purple cube (which would have allowed me to use the joust on the final turn to get a favor). That wasn't a problem. If I could just get into the castle and build two batches that would be enough for the favor I needed. But I failed to pay close enough attention to the other players and in the final turn I allowed two players to go before me in the castle and between the two of them they were able to finish the keep and prevent me from being able to build in the castle. I have no one but myself to blame. I had the win in the bag and I got sloppy at the end and threw the game away. Serves me right. Great game though! |
Next up I was involved in a five player game of Mü. This is probably my all-time favorite true trick taking game (Tichu is really more of a climbing game than a trick-taking game) and five players is definitely the sweet spot for this game. Mü has a wonderful bidding mechanism which is used to select two trumps and a weak partnership for each hand. Players bid by laying cards face up in front of them. The number of cards bid (and to some extent their rank) determines who wins the bid. Whoever comes in second in the bidding becomes the "vice" and calls a trump. Whoever comes in first becomes the "chief" and calls a higher trump and chooses a partner for the hand. Points are scored individually but bonuses are awarded to partnerships depending on whether or not the winning bid is made. It's only a little bit complicated and it's well worth the effort to learn it. I consider this Doris & Frank's crowning achievement. It belongs on every card player's shelf. (Oh, and I won. That was nice too.) |
Rounding out the night was my #1 favorite card game: Tichu. I've been having a bit of bad luck in this game recently so I was very happy when Curt and I earned a solid win against Kai and Adam. Unfortunately, we decided to play one more hand just for fun and, since the game was officially over, I called a very risky Tichu and failed to make it. Adam and Kai were quick to point out that this caused Curt and I to "unwin" the game and they insisted we keep playing. It was all downhill from there and while the final-final score was close, Adam and Kai pulled ahead for the second win (whatever that's supposed to mean). Goofy but fun. |
I'm about as late as I can be with last week's game night post without missing it entirely. But I have a pretty good excuse (naturally). You see, I've been building a deck.
We had a good turnout yesterday. Most of the regulars showed up as well as a few newcomers and some of our less regular guys showed up as well. Lots of games were played and lots of fun was had by all.